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PyQt5实现类似别踩白块游戏

来源:中文源码网    浏览:510 次    日期:2024-05-02 12:08:10
【下载文档:  PyQt5实现类似别踩白块游戏.txt 】


PyQt5实现类似别踩白块游戏
本文实例为大家分享了PyQt5实现类似别踩白块游戏的具体代码,供大家参考,具体内容如下
#引入可能用到的库
from PyQt5.QtWidgets import (QWidget, QApplication,QPushButton,QMessageBox,QLabel,QDesktopWidget,QMainWindow)
from PyQt5.QtCore import Qt,QRect,QSize,QPoint,QTimer
from PyQt5.QtGui import QPainter, QFont, QColor, QPen,QIcon,QBrush
import sys
import random
class mainForm(QMainWindow):
def __init__(self):
super().__init__()
self.initUI()
self.show()
def initUI(self):
self.setWindowTitle("Step Game")
self.setGeometry(0,0,520,360)
self.setWindowIcon(QIcon(R"Doraemon.ico"))
self.center()
self.myBoard=board()
self.myBoard.resize(500,400)
self.myBoard.move(10,10)
self.myBoard.setParent(self)
def center(self):
frame=self.frameGeometry()
availableCenter=QDesktopWidget().availableGeometry().center()
frame.moveCenter(availableCenter)
self.move(frame.topLeft())
class board(QWidget):
def __init__(self):
super().__init__()
self.initUI()
self.initPath()
self.isStarted=False
def initUI(self):
_font=QFont("Roman times",16,QFont.Bold)
self.tipLabel=QLabel("加油!",self)
self.tipLabel.setFont(_font)
self.tipLabel.move(300,310)
self.timingLabel=QLabel("0S",self)
self.timingLabel.move(200,310)
self.timingLabel.setFont(_font)
self.startButton=QPushButton("开始",self)
self.startButton.setFont(_font)
self.startButton.move(20,310)
self.startButton.clicked.connect(self.start)
self.costTimer=QTimer()
self.costTimer.timeout.connect(self.tick)
self.myPainter = QPainter()
#让这个整个控件获得焦点
self.setFocusPolicy(Qt.StrongFocus)
#为了不让按钮获得焦点
self.startButton.setFocusPolicy(Qt.NoFocus)
def initPath(self):
self.queue=[[0,0,0],[1,2,3]]
for i in range(100):#从123中随机选取2个数字
_num=random.randint(1,3)
_oneTowThree=[1,2,3]
_oneTowThree.remove(_num)
self.queue.append(_oneTowThree)
for i in range(5):#地图的最后有空的方块
self.queue.append([])
def start(self):
self.isStarted=True
self.currentX=1
self.timeCost=0
self.currentY=random.randint(1,3)
self.previouY=self.currentY
self.costTimer.start(1000)
self.repaint()
def tick(self):
self.timeCost+=1
self.timingLabel.setText(str(self.timeCost)+"S")
def paintEvent(self, e):
#点击开始之前,currenX变量还没有初始化,下面的代码会引用这个变量,导致出错
if self.isStarted==False:return
#开始画图
self.myPainter.begin(self)
#画背景
self.drawBackGround()
interval=2#方块之间的间隔的二分之一
#画场景
for i in range(5):
_item = self.queue[i + self.currentX-1]
for _num in _item:
#确定每个方块的位置和大小
_startPoint = QPoint(i *(100+interval), (_num -1)* (100+interval) )
_size = QSize((100-2*interval), (100-2*interval))
#设置画笔和画刷
self.myPainter.setPen(QColor.fromRgb(255, 255, 255))
self.myPainter.setBrush(QColor.fromRgb(205,211,159))
#画方块们
self.myPainter.drawRect(QRect(_startPoint, _size))
#画currentMe
#设置画笔和画刷
_myPen = QPen(Qt.white)
self.myPainter.setPen(_myPen) # pen用来画边框
self.myPainter.setBrush(QColor.fromRgb(105, 139 ,105))
#确定每个方块的位置和大小
_startPoint = QPoint(100+interval, (100+interval) *(self.currentY-1))
_size = QSize((100-2*interval), (100-2*interval))
#画方块
self.myPainter.drawRect(QRect(_startPoint, _size))
#结束画图
self.myPainter.end()
def drawBackGround(self):
_myPen = QPen(Qt.white)
self.myPainter.setPen(_myPen) # pen用来画边框
self.myPainter.setBrush(QColor.fromRgb(255,239,124))
_tempSize = self.size()
_newSize = QSize(_tempSize.width(), _tempSize.height()-100)
_startPoint = QPoint(0, 0)
self.myPainter.drawRect(QRect(_startPoint, _newSize))
def keyPressEvent(self, kEvent):
if self.isStarted==False:return
_k=kEvent.key()
#每次只能走相邻的格子
if _k==Qt.Key_Up:
if self.currentY==1:
_nextY=1
else:
_nextY=self.currentY-1
elif _k==Qt.Key_Down:
if self.currentY == 3:
_nextY = 3
else:
_nextY = self.currentY +1
elif _k==Qt.Key_Left:
return#未定义事件
elif _k==Qt.Key_Right:
_nextY = self.currentY
else:
return
if _nextY not in self.queue[self.currentX+1]:
QMessageBox.warning(self,"Step Game","掉坑里了,用时+3S",QMessageBox.Ok)
self.timeCost+=3
else:
self.currentX += 1
self.previouY=self.currentY
self.currentY=_nextY
self.sceneForward()#场景往前走一步
def sceneForward(self):
if self.currentX==101:
self.costTimer.stop()
_reply=QMessageBox.question(self,'恭喜你闯关成功',"总耗时秒"+str(self.timeCost)+"
Restart or quit?
Press Yes to restart or press no to quit this game.",
QMessageBox.No|QMessageBox.Yes,
QMessageBox.Yes)
if _reply==QMessageBox.Yes:
self.start()
else:
self.parent().close()
self.repaint()
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = mainForm()
sys.exit(app.exec_())
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持中文源码网。

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