.NET 缓存设计的使用说明 关于缓存的设计1、什么情况下用缓存 缓存是提高应用程序性能的最好方法之一。运用缓存可以优化数据查询,避免不必要的网络数据回传,和避免执行不必要的完全相同的数据处理逻辑。在实现缓存的时候我们要确定什么时候装入缓存数据。用异步装入缓存或用批处理方式来避免出现客户端数据延迟。一般来说在一定时间内请求了相同的业务逻辑而没有变更的话,可以采用缓存来设计。数据请求频繁的的请求不适合采用缓存,如论坛的回复,但是论坛的主题是可以采用缓存设计的。 2、缓存设计的步骤确定缓存数据结构:即设计中哪些数据用到了缓存,设计这些数据的缓存结构确定缓存什么数据确定缓存过期规则和清理确定如何装入缓存数据 3、示例 Community Server的缓存类 复制代码 代码如下:using System; using System.Collections; using System.Text.RegularExpressions; using System.Web; using System.Web.Caching; namespace Larry.Cache { /// /// 缓存类 Community Server的缓存类 /// public class BaseCache { /// /// CacheDependency 说明 /// 如果您向 Cache 中添加某个具有依赖项的项,当依赖项更改时, /// 该项将自动从 Cache 中删除。例如,假设您向 Cache 中添加某项, /// 并使其依赖于文件名数组。当该数组中的某个文件更改时, /// 与该数组关联的项将从缓存中删除。 /// [C#] /// Insert the cache item. /// CacheDependency dep = new CacheDependency(fileName, dt); /// cache.Insert("key", "value", dep); /// public static readonly int DayFactor = ; public static readonly int HourFactor = ; public static readonly int MinuteFactor = ; public static readonly double SecondFactor = 0.; private static readonly System.Web.Caching.Cache _cache; private static int Factor = ; /// /// 单件模式 /// static BaseCache() { HttpContext context = HttpContext.Current; if (context != null) { _cache = context.Cache; } else { _cache = HttpRuntime.Cache; } } /// /// 一次性清除所有缓存 /// public static void Clear() { IDictionaryEnumerator CacheEnum = _cache.GetEnumerator(); ArrayList al = new ArrayList(); while (CacheEnum.MoveNext()) //逐个清除 { al.Add(CacheEnum.Key); } foreach (string key in al) { _cache.Remove(key); } } public static void RemoveByPattern(string pattern) { IDictionaryEnumerator CacheEnum = _cache.GetEnumerator(); Regex regex = new Regex(pattern, RegexOptions.IgnoreCase | RegexOptions.Singleline | RegexOptions.Compiled); while (CacheEnum.MoveNext()) { if (regex.IsMatch(CacheEnum.Key.ToString())) _cache.Remove(CacheEnum.Key.ToString()); } } /// /// 清除特定的缓存 /// /// public static void Remove(string key) { _cache.Remove(key); } /// /// 缓存OBJECT. /// /// /// public static void Insert(string key, object obj) { Insert(key, obj, null, ); } /// /// 缓存obj 并建立依赖项 /// /// /// /// public static void Insert(string key, object obj, CacheDependency dep) { Insert(key, obj, dep, MinuteFactor * ); } /// /// 按秒缓存对象 /// /// /// /// public static void Insert(string key, object obj, int seconds) { Insert(key, obj, null, seconds); } /// /// 按秒缓存对象 并存储优先级 /// /// /// /// /// public static void Insert(string key, object obj, int seconds, CacheItemPriority priority) { Insert(key, obj, null, seconds, priority); } /// /// 按秒缓存对象 并建立依赖项 /// /// /// /// /// public static void Insert(string key, object obj, CacheDependency dep, int seconds) { Insert(key, obj, dep, seconds, CacheItemPriority.Normal); } /// /// 按秒缓存对象 并建立具有优先级的依赖项 /// /// /// /// /// /// public static void Insert(string key, object obj, CacheDependency dep, int seconds, CacheItemPriority priority) { if (obj != null) { _cache.Insert(key, obj, dep, DateTime.Now.AddSeconds(Factor * seconds), TimeSpan.Zero, priority, null); } } public static void MicroInsert(string key, object obj, int secondFactor) { if (obj != null) { _cache.Insert(key, obj, null, DateTime.Now.AddSeconds(Factor * secondFactor), TimeSpan.Zero); } } /// /// 最大时间缓存 /// /// /// public static void Max(string key, object obj) { Max(key, obj, null); } /// /// 具有依赖项的最大时间缓存 /// /// /// /// public static void Max(string key, object obj, CacheDependency dep) { if (obj != null) { _cache.Insert(key, obj, dep, DateTime.MaxValue, TimeSpan.Zero, CacheItemPriority.AboveNormal, null); } } /// /// Insert an item into the cache for the Maximum allowed time /// /// /// public static void Permanent(string key, object obj) { Permanent(key, obj, null); } public static void Permanent(string key, object obj, CacheDependency dep) { if (obj != null) { _cache.Insert(key, obj, dep, DateTime.MaxValue, TimeSpan.Zero, CacheItemPriority.NotRemovable, null); } } public static object Get(string key) { return _cache[key]; } /// /// Return int of seconds * SecondFactor /// public static int SecondFactorCalculate(int seconds) { // Insert method below takes integer seconds, so we have to round any fractional values return Convert.ToInt(Math.Round((double)seconds * SecondFactor)); } }} 其实这个类就是一个单件模式的设计 和缓存的公共操作方法,其中CacheDependency表示建立缓存依赖项,CacheItemPriority表示缓存的优先级。S使用如下 复制代码 代码如下: public static CardShop.Model.Systems GetConfig() { const string cacheKey = "WebConfig"; CardShop.Model.Systems sampleCacheTable = Larry.Cache.BaseCache.Get(cacheKey) as CardShop.Model.Systems; if (sampleCacheTable == null) { OprationCheck.Message("第一次加载使用缓存"); sampleCacheTable = model; Larry.Cache.BaseCache.Insert(cacheKey, sampleCacheTable, 24 * Larry.Cache.BaseCache.MinuteFactor); } else { OprationCheck.Message("已经加载了缓存不需要再加载"); } return sampleCacheTable; }